Gamestate Boxing Competition
Immersive Technologies
Semester programme:Open Learning - Main
Client company:Gamestate
Project group members:Daan Strijbos
Wesley Methorst
Nico Mohammadi
Hailey Ponson
Project description
How can we transform the boxing machine experience to make it more aligned with the Gamestate vision through smart data capture and real-time leaderboards?
Context
Gamestate, Europe’s largest arcade entertainment provider with over 60 locations, is seeking to evolve the traditional, isolated arcade experience into a connected, data-driven ecosystem. The project addresses a common limitation in legacy amusement hardware: standard arcade boxing machines operate entirely offline, offering players instant, localized feedback (a single score) but no historical context, global benchmarking, or long-term engagement.
Results
The main outcome of this project is a connected digital ecosystem that transforms standalone arcade boxing machines into an interactive experience. Using custom hardware and a central cloud database, the system tracks every punch in real time. Players can view live scores on venue TVs, check historical rankings via a mobile app, and skip the coin slot using a frictionless QR-code payment system.
About the project group
Our group has a background in software development, Al and infrastructure. We're new to hardware interfacing & embedded systems. Daan and Nico mostly worked on the hardware and Wesley and Hailey focussed on the software and UI/UX.