Project HoneyBee Tutorials
Immersive Technologies
Semester programme:Game Design and Technology
Cleo van den Heuvel
Dylan Pipping
Project description
Our project is developing an interactive tutorial for Project HoneyBee (drone simulator). The intended use for this tutorial is to introduce and familiarize new users' step by step with the controls and operation of a drone.
Context
The goal/context of the project is to make the on-boarding for Project HoneyBee as friendly as possible. This means that we want to have a way for everyone, disregarding if they know how to fly drone or not, to be able to play the simulator.
Results
At the moment we have a funtional build of the easy/medium tutorial (fused together based on given feedback). As for validation, we have so far user tested it once but we intend to test it one more time before and during Innovation Insight to gain as much feedback as possible, especially from people not from our current semester and programme.
As for how we view our TRLevel, we as a group find it somewhere between 4-5 on the scale. This is because, although we have one level mostly ready, it has not all the levels we intended to have due to time constraint and other circumstances. Which caused the TRLevel of the project to be this level.