The future of your face
Transformative Technology:
Immersive Technologies
Semester programme:Game Design and Technology
Project group members:
Bram Alders
Maurice den Ouden
Brody Zoetrum
Tonio Stocks
Linards Jansons
Ni Nengah Dwi Melita Suriada
Project description
Making a VR escape room that makes young adults aware of the risks of facial recognition.
Context
Education - By playing it young adults are conflicted with risks of facial recognition technology.
Results
The VR game, and the awareness it brings about facial recognition.