The Bottom (On)line
Transformative Technology:
Immersive Technologies
Semester programme:Open Learning/Innovation
Client company:Maastricht university: School of Business and Economics
Project group members:Pepijn Muskens
Koen Mann
Luc Oerlemans
Evy Knops
Tom Keijzers
Oliver Dohnal
Project description
For our project we made an online version of an educational card game made by Maastricht University. This will make it easier to play the game on a large scale with a lot of students at the same time.
Context
Digitalizing an educational card game.
Results
We have a playable online version which is easier to learn for new players as the physical version
About the project group
Our group consist out of a mix of semester 2 and 3 students and one semester 7 student.